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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Sa 29.06.2024 00:01:19     7.216       0      594.555    82,4 NerdCulture               4.2.9      500
Fr 28.06.2024 00:01:14     7.216       0      602.563    83,5 NerdCulture               4.2.9      500
Do 27.06.2024 00:01:15     7.216      +1      602.291    83,5 NerdCulture               4.2.9      500
Mi 26.06.2024 00:01:08     7.215      +1      601.689    83,4 NerdCulture               4.2.9      500
Di 25.06.2024 00:00:03     7.214       0      601.279    83,3 NerdCulture               4.2.9      500
Mo 24.06.2024 00:00:12     7.214       0      600.804    83,3 NerdCulture               4.2.9      500
So 23.06.2024 00:00:08     7.214      -1      600.356    83,2 NerdCulture               4.2.9      500
Sa 22.06.2024 00:00:14     7.215       0      600.209    83,2 NerdCulture               4.2.9      500
Fr 21.06.2024 00:00:10     7.215       0      599.666    83,1 NerdCulture               4.2.9      500
Do 20.06.2024 00:00:19     7.215       0      599.262    83,1 NerdCulture               4.2.9      500

Sa 29.06.2024 18:43

Why do some outlast others? (Again, not just *religious* rituals)

@manvir's beautiful talk claimed that the most attractive and seemingly useful ones stick around.

What's an example of such a "super-attractor": happy endings
- they feel good
- that incentivizes retelling with happy endings (cultural transmission)

More examples
-
- Mystical ? (Witches?)
- ?

Follow Manvir's on ResearchGate (researchgate.net/profile/Manvi)

Manvir Singh explaining the concept of super-attractors.

Manvir Singh explaining the concept of super-attractors.

The example of Shaman

The example of Shaman

Some data suggesting that Shamanism is selected in part because they provide utility: services related to uncertain outcomes (divination, healing, food acquisition, and weather control)

Some data suggesting that Shamanism is selected in part because they provide utility: services related to uncertain outcomes (divination, healing, food acquisition, and weather control)

Plotting a

Plotting a "sorcery — evil eye" component and a "witchiness" component to show where certain descriptions cluster on these two dimensions

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