mastodonien.de

mastodon.social

Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Fr 16.08.2024 00:00:00 2.050.721  +1.111  100.660.691    49,1 Mastodon                  4.3.0...   500
Do 15.08.2024 00:00:01 2.049.610  +1.147  100.539.771    49,1 Mastodon                  4.3.0...   500
Mi 14.08.2024 00:00:05 2.048.463       0  100.426.123    49,0 Mastodon                  4.3.0...   500
Mi 14.08.2024 00:00:05 2.048.463  +1.555  100.426.123    49,0 Mastodon                  4.3.0...   500
Di 13.08.2024 00:00:00 2.046.908  +1.369  100.311.382    49,0 Mastodon                  4.3.0...   500
Mo 12.08.2024 00:00:00 2.045.539  +1.270  100.192.858    49,0 Mastodon                  4.3.0...   500
So 11.08.2024 00:00:10 2.044.269  +1.003  100.082.452    49,0 Mastodon                  4.3.0...   500
Sa 10.08.2024 00:00:04 2.043.266  +1.405   99.975.166    48,9 Mastodon                  4.3.0...   500
Fr 09.08.2024 00:00:03 2.041.861  +1.420   99.897.120    48,9 Mastodon                  4.3.0...   500
Do 08.08.2024 00:00:05 2.040.441       0   99.776.486    48,9 Mastodon                  4.3.0...   500

Fr 16.08.2024 00:14

27: Doom 2.5ish, No Rest For The Living (beat 15/08)

That Doom Multipack turning up was a nice little boon. I'm still a bit iffy on the port job compared to my usual go-to of CrispyDoom, but it works quite well. The Steam integration is nice too.

No Rest For The Living is a post-Doom³ WAD in Doom II, released in 2010, so it's very nice-looking, nicely balanced, but has monster-closets for miles, with a finale buried in the darkness. Only 9 levels, it's a nice length!

A picture of Doom II: No Rest For The Living. Shown is a picture of gameplay, taken from a first-person perspective, with black bars on the sides.

The picture shows a rudimentary 3D scene, with a limestone-green brick structure on the right, a brown rock tower in the centre, rock walls in the distance enclosing the area, and a cloudy brown sky. There is a pool of dark-green liquid surrounding the rock tower.

In the distance can be seen three figures, two of whom look the same but facing different directions. The two identical figures have beige skin and brown legs, reminiscent of goat's legs; the third figure is facing away from the player, has brown skin and light-grey spikes jutting out of their arms and torso.

To the left of the screen is a white-grey suit with green shoes. On the floor to the right are two sets of four shotgun shells. The bottom-centre shows a double-barrelled shotgun being held by the player.

The bottom of the screen shows a grey stats display. Text is coloured grey, red or yellow. From left to right:
Ammo, 20
Health, 94%
Arms, six numbers from 2-7, 2-4 are lit up
A man's face, scowling and looking camera-left
Armor, 84%
Three slots sorted vertically; one has a blue token
Ammo counts; BULL 200/200, SHEL 20/50, RCKT 5/50, CELL 0/300

A picture of Doom II: No Rest For The Living. Shown is a picture of gameplay, taken from a first-person perspective, with black bars on the sides. The picture shows a rudimentary 3D scene, with a limestone-green brick structure on the right, a brown rock tower in the centre, rock walls in the distance enclosing the area, and a cloudy brown sky. There is a pool of dark-green liquid surrounding the rock tower. In the distance can be seen three figures, two of whom look the same but facing different directions. The two identical figures have beige skin and brown legs, reminiscent of goat's legs; the third figure is facing away from the player, has brown skin and light-grey spikes jutting out of their arms and torso. To the left of the screen is a white-grey suit with green shoes. On the floor to the right are two sets of four shotgun shells. The bottom-centre shows a double-barrelled shotgun being held by the player. The bottom of the screen shows a grey stats display. Text is coloured grey, red or yellow. From left to right: Ammo, 20 Health, 94% Arms, six numbers from 2-7, 2-4 are lit up A man's face, scowling and looking camera-left Armor, 84% Three slots sorted vertically; one has a blue token Ammo counts; BULL 200/200, SHEL 20/50, RCKT 5/50, CELL 0/300

A picture of Doom II: No Rest For The Living. Shown is a picture of gameplay, taken from a first-person perspective, with black bars on the sides.

The picture shows a rudimentary 3D scene, with a limestone-green brick structure on the right in the far horizon, many rocky platforms at several heights, and a gruesome red sky. Part of the brick structure has a mural depicting a horned skull. Dead, bloodied bodies litter the rocky platforms.

In the distance can be seen four figures, two of whom look the same. The two identical figures can barely be seen; they have grey, robotic legs, and large beige bodies. A third figure stands to the right of the camera. They have brown skin, spikes jutting out of their shoulders, and their mouth is wide open. A fourth figure is on the right behind a rock structure; they have light beige skin, their fist is surrounded with some green energy, and they have brown legs reminiscent of goat legs.

Some items can be seen scattered about. A brown box on the left reads

A picture of Doom II: No Rest For The Living. Shown is a picture of gameplay, taken from a first-person perspective, with black bars on the sides. The picture shows a rudimentary 3D scene, with a limestone-green brick structure on the right in the far horizon, many rocky platforms at several heights, and a gruesome red sky. Part of the brick structure has a mural depicting a horned skull. Dead, bloodied bodies litter the rocky platforms. In the distance can be seen four figures, two of whom look the same. The two identical figures can barely be seen; they have grey, robotic legs, and large beige bodies. A third figure stands to the right of the camera. They have brown skin, spikes jutting out of their shoulders, and their mouth is wide open. A fourth figure is on the right behind a rock structure; they have light beige skin, their fist is surrounded with some green energy, and they have brown legs reminiscent of goat legs. Some items can be seen scattered about. A brown box on the left reads "UAC ROCKETS", with a greyish weapon behind it. Close to the goat-legged figure is a brown box inside a grey box; the text on this box is illegible. The bottom of the screen shows a grey stats display. Text is coloured grey, red or yellow. From left to right: Ammo, 50 Health, 107% Arms, six numbers from 2-7, 2-5 are lit up A man's face, scowling and looking camera-left Armor, 96% Three slots sorted vertically Ammo counts; BULL 200/200, SHEL 50/50, RCKT 24/50, CELL 0/300

A picture of Doom II: No Rest For The Living. Shown is a picture of gameplay, taken from a first-person perspective, with black bars on the sides.

The picture shows a rudimentary 3D scene, with metallic walls and a ceiling enclosing the player in a large room. There are diamond-shaped lights indented into the ceiling, iron beams wrapping around a couple of the arches, and several computer-shaped boxes on raised platforms. The floor has some recessions, panels that look like grey carpeting, and stairs on the left leading to another room. A couple of standing lights can be seen in the distance on raised platforms.

The centre of the screen has a few items on a raised platform; two brown boxes and a beige-grey orb, too far away to make out any significant detail. The bottom-centre shows a double-barrelled shotgun being held by the player.

The bottom of the screen shows a grey stats display. Text is coloured grey, red or yellow. From left to right:
Ammo, 50
Health, 87%
Arms, six numbers from 2-7, 2-6 are lit up
A man's face, scowling and looking slightly camera-left
Armor, 105%
Three slots sorted vertically
Ammo counts; BULL 56/200, SHEL 50/50, RCKT 14/50, CELL 76/300

A picture of Doom II: No Rest For The Living. Shown is a picture of gameplay, taken from a first-person perspective, with black bars on the sides. The picture shows a rudimentary 3D scene, with metallic walls and a ceiling enclosing the player in a large room. There are diamond-shaped lights indented into the ceiling, iron beams wrapping around a couple of the arches, and several computer-shaped boxes on raised platforms. The floor has some recessions, panels that look like grey carpeting, and stairs on the left leading to another room. A couple of standing lights can be seen in the distance on raised platforms. The centre of the screen has a few items on a raised platform; two brown boxes and a beige-grey orb, too far away to make out any significant detail. The bottom-centre shows a double-barrelled shotgun being held by the player. The bottom of the screen shows a grey stats display. Text is coloured grey, red or yellow. From left to right: Ammo, 50 Health, 87% Arms, six numbers from 2-7, 2-6 are lit up A man's face, scowling and looking slightly camera-left Armor, 105% Three slots sorted vertically Ammo counts; BULL 56/200, SHEL 50/50, RCKT 14/50, CELL 76/300

A picture of Doom II: No Rest For The Living. Shown is a picture of gameplay, taken from a first-person perspective, with black bars on the sides.

The picture shows a rudimentary 3D scene, with large red-bricked walls reaching up to a grey-stone ceiling. The walls jut in and out, with red blood-falls filling the recesses. The floor is steeped with blood. The ceiling has a couple of severed limbs hanging from chains; little detail can be made out regarding them. In the back of the room is a grey mural, showing a demonic skull face with a faded inverted pentagram drawn over it.

The bottom-right of the screen shows a partially-obscured hand reaching forward.

The bottom of the screen shows a grey stats display. Text is coloured grey, red or yellow. From left to right:
Ammo
Health, 200%
Arms, six numbers from 2-7, 2-6 are lit up
A man's face, scowling and looking slightly camera-left
Armor, 73%
Three slots sorted vertically
Ammo counts; BULL 200/200, SHEL 50/50, RCKT 28/50, CELL 0/300

A picture of Doom II: No Rest For The Living. Shown is a picture of gameplay, taken from a first-person perspective, with black bars on the sides. The picture shows a rudimentary 3D scene, with large red-bricked walls reaching up to a grey-stone ceiling. The walls jut in and out, with red blood-falls filling the recesses. The floor is steeped with blood. The ceiling has a couple of severed limbs hanging from chains; little detail can be made out regarding them. In the back of the room is a grey mural, showing a demonic skull face with a faded inverted pentagram drawn over it. The bottom-right of the screen shows a partially-obscured hand reaching forward. The bottom of the screen shows a grey stats display. Text is coloured grey, red or yellow. From left to right: Ammo Health, 200% Arms, six numbers from 2-7, 2-6 are lit up A man's face, scowling and looking slightly camera-left Armor, 73% Three slots sorted vertically Ammo counts; BULL 200/200, SHEL 50/50, RCKT 28/50, CELL 0/300

[Öffentlich] Antw.: 0 Wtrl.: 0 Fav.: 0 · via Web

Antw. · Weiterl. · Fav. · Lesez. · Pin · Stumm · Löschen