Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Mo 12.08.2024 00:00:00 191.101 -2 9.434.192 49,4 Mastodon 4.3.0... 500 So 11.08.2024 00:00:10 191.103 0 9.425.637 49,3 Mastodon 4.3.0... 500 So 11.08.2024 00:00:10 191.103 -1 9.425.637 49,3 Mastodon 4.3.0... 500 Sa 10.08.2024 00:00:00 191.104 -2 9.416.737 49,3 Mastodon 4.3.0... 500 Fr 09.08.2024 00:00:01 191.106 -3 9.414.271 49,3 Mastodon 4.3.0... 500 Do 08.08.2024 00:00:03 191.109 -6 9.404.365 49,2 Mastodon 4.3.0... 500 Mi 07.08.2024 00:00:03 191.115 -1 9.397.002 49,2 Mastodon 4.3.0... 500 Di 06.08.2024 00:00:03 191.116 -167 9.390.529 49,1 Mastodon 4.3.0... 500 Mo 05.08.2024 00:00:05 191.283 -32 9.381.093 49,0 Mastodon 4.3.0... 500 So 04.08.2024 00:00:02 191.315 0 9.372.708 49,0 Mastodon 4.3.0... 500
Thomas Stehle (@tstehle) · 04/2022 · Tröts: 65 · Folger: 17
Mo 12.08.2024 13:35
@floooh Some Sokol graphics question if I may ask. My renderer has some immediate mode drawing functionality for debugging purposes. It keeps sep. buffers for point, line, and triangle primitives and flushes those buffers when they get full. During flushing the vertices are copied to a Sokol vertex buffer, are drawn and then the vertex buffer is immediately discarded. I do this because I am not allowed to update a vertex buffer multiple times per frame. Is there a better way to handle this case?
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