Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Mo 01.07.2024 00:00:01 191.871 -2 9.065.005 47,2 Mastodon 4.3.0... 500 So 30.06.2024 00:00:04 191.873 -4 9.057.767 47,2 Mastodon 4.3.0... 500 Sa 29.06.2024 00:00:03 191.877 -2 9.048.452 47,2 Mastodon 4.3.0... 500 Fr 28.06.2024 00:00:02 191.879 0 9.047.750 47,2 Mastodon 4.3.0... 500 Do 27.06.2024 00:00:02 191.879 -3 9.040.276 47,1 Mastodon 4.3.0... 500 Mi 26.06.2024 00:00:02 191.882 -3 9.034.026 47,1 Mastodon 4.3.0... 500 Di 25.06.2024 00:00:02 191.885 -2 9.024.989 47,0 Mastodon 4.3.0... 500 Mo 24.06.2024 00:00:06 191.887 -2 9.016.534 47,0 Mastodon 4.3.0... 500 So 23.06.2024 00:00:01 191.889 -2 9.009.760 47,0 Mastodon 4.3.0... 500 Sa 22.06.2024 00:00:04 191.891 0 9.002.919 46,9 Mastodon 4.3.0... 500
ThibaultTricard (@ThibaultTricard) · 09/2023 · Tröts: 8 · Folger: 65
Mo 01.07.2024 19:27
My last article: "Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering" will be presented at HPG2024.
In this article, I propose to use Tetrahedrons as a rendering primitive.
The preprint is available at: https://hal.science/hal-04561269
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