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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Mo 12.08.2024 00:00:00   191.101      -2    9.434.192    49,4 Mastodon                  4.3.0...   500
So 11.08.2024 00:00:10   191.103       0    9.425.637    49,3 Mastodon                  4.3.0...   500
So 11.08.2024 00:00:10   191.103      -1    9.425.637    49,3 Mastodon                  4.3.0...   500
Sa 10.08.2024 00:00:00   191.104      -2    9.416.737    49,3 Mastodon                  4.3.0...   500
Fr 09.08.2024 00:00:01   191.106      -3    9.414.271    49,3 Mastodon                  4.3.0...   500
Do 08.08.2024 00:00:03   191.109      -6    9.404.365    49,2 Mastodon                  4.3.0...   500
Mi 07.08.2024 00:00:03   191.115      -1    9.397.002    49,2 Mastodon                  4.3.0...   500
Di 06.08.2024 00:00:03   191.116    -167    9.390.529    49,1 Mastodon                  4.3.0...   500
Mo 05.08.2024 00:00:05   191.283     -32    9.381.093    49,0 Mastodon                  4.3.0...   500
So 04.08.2024 00:00:02   191.315       0    9.372.708    49,0 Mastodon                  4.3.0...   500

Mo 12.08.2024 13:35

@floooh Some Sokol graphics question if I may ask. My renderer has some immediate mode drawing functionality for debugging purposes. It keeps sep. buffers for point, line, and triangle primitives and flushes those buffers when they get full. During flushing the vertices are copied to a Sokol vertex buffer, are drawn and then the vertex buffer is immediately discarded. I do this because I am not allowed to update a vertex buffer multiple times per frame. Is there a better way to handle this case?

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