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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Mo 09.09.2024 00:00:00   190.379       0    9.665.659    50,8 Mastodon                  4.3.0...   500
So 08.09.2024 00:00:01   190.379    -102    9.656.837    50,7 Mastodon                  4.3.0...   500
Sa 07.09.2024 00:00:00   190.481      -1    9.649.604    50,7 Mastodon                  4.3.0...   500
Fr 06.09.2024 00:00:02   190.482      -2    9.640.109    50,6 Mastodon                  4.3.0...   500
Do 05.09.2024 00:00:02   190.484       0    9.630.382    50,6 Mastodon                  4.3.0...   500
Mi 04.09.2024 00:00:01   190.484     -68    9.621.597    50,5 Mastodon                  4.3.0...   500
Di 03.09.2024 00:00:01   190.552      -5    9.613.971    50,5 Mastodon                  4.3.0...   500
Mo 02.09.2024 00:00:01   190.557      -4    9.605.246    50,4 Mastodon                  4.3.0...   500
So 01.09.2024 00:00:04   190.561    -409    9.600.994    50,4 Mastodon                  4.3.0...   500
Sa 31.08.2024 00:00:03   190.970       0    9.599.445    50,3 Mastodon                  4.3.0...   500

Mo 09.09.2024 23:18

I played a bit of Space Marine 2. I like that tyranids are appropriately deadly, but something feels off with the guns. He clearly doesn't have enough dakka for the 'nids, but it goes beyond that. There seems to be a massive spread in his shots. So he feels massively outgunned whenever some of the spine- or poison-throwing enemies are present. He sure as hell can't move fast enough to engage them in melee. And becausee of the spread, engaging them in range is a waste of ammo.

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