Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Mo 09.09.2024 00:00:00 190.379 0 9.665.659 50,8 Mastodon 4.3.0... 500 So 08.09.2024 00:00:01 190.379 -102 9.656.837 50,7 Mastodon 4.3.0... 500 Sa 07.09.2024 00:00:00 190.481 -1 9.649.604 50,7 Mastodon 4.3.0... 500 Fr 06.09.2024 00:00:02 190.482 -2 9.640.109 50,6 Mastodon 4.3.0... 500 Do 05.09.2024 00:00:02 190.484 0 9.630.382 50,6 Mastodon 4.3.0... 500 Mi 04.09.2024 00:00:01 190.484 -68 9.621.597 50,5 Mastodon 4.3.0... 500 Di 03.09.2024 00:00:01 190.552 -5 9.613.971 50,5 Mastodon 4.3.0... 500 Mo 02.09.2024 00:00:01 190.557 -4 9.605.246 50,4 Mastodon 4.3.0... 500 So 01.09.2024 00:00:04 190.561 -409 9.600.994 50,4 Mastodon 4.3.0... 500 Sa 31.08.2024 00:00:03 190.970 0 9.599.445 50,3 Mastodon 4.3.0... 500
Hirvox (@hirvox) · 04/2022 · Tröts: 1.509 · Folger: 59
Mo 09.09.2024 23:18
I played a bit of Space Marine 2. I like that tyranids are appropriately deadly, but something feels off with the guns. He clearly doesn't have enough dakka for the 'nids, but it goes beyond that. There seems to be a massive spread in his shots. So he feels massively outgunned whenever some of the spine- or poison-throwing enemies are present. He sure as hell can't move fast enough to engage them in melee. And becausee of the spread, engaging them in range is a waste of ammo.
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