Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Fr 16.08.2024 00:00:15 274.967 +14 5.731.400 20,8 mastodon.cloud 4.1.18 500 Do 15.08.2024 00:01:19 274.953 +4 5.729.812 20,8 mastodon.cloud 4.1.18 500 Mi 14.08.2024 00:00:22 274.949 +12 5.727.890 20,8 mastodon.cloud 4.1.18 500 Di 13.08.2024 00:00:34 274.937 +9 5.726.082 20,8 mastodon.cloud 4.1.18 500 Mo 12.08.2024 00:01:15 274.928 +9 5.724.309 20,8 mastodon.cloud 4.1.18 500 So 11.08.2024 00:00:10 274.919 +8 5.722.965 20,8 mastodon.cloud 4.1.18 500 Sa 10.08.2024 00:00:08 274.911 +6 5.721.669 20,8 mastodon.cloud 4.1.18 500 Fr 09.08.2024 00:00:01 274.905 +12 5.720.055 20,8 mastodon.cloud 4.1.18 500 Do 08.08.2024 00:00:16 274.893 +7 5.718.288 20,8 mastodon.cloud 4.1.18 500 Mi 07.08.2024 00:00:20 274.886 0 5.716.388 20,8 mastodon.cloud 4.1.18 500
Seppo Helava (@helava) · 11/2022 · Tröts: 1.769 · Folger: 73
Fr 16.08.2024 23:54
Game balance isn’t about making everything equally useful in all circumstances. It’s about making things fun to use. Very powerful but rarely useful, or hard to get but OP.
Balance-as-equality gets very dull very fast. If you’re struggling with whether your game is fun or not, set aside thoughts of balance, think “maximum fun” and try tuning with that perspective.
Then when you find weak things, how do you make them MORE powerful? Don’t cut the top off, bring the bottom up.
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