Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Mi 03.07.2024 00:00:41 37.204 +7 3.541.279 95,2 Mastodon.ART 4.2.9 500 Di 02.07.2024 00:01:44 37.197 +5 3.539.142 95,1 Mastodon.ART 4.2.9 500 Mo 01.07.2024 00:00:43 37.192 +8 3.536.606 95,1 Mastodon.ART 4.2.9 500 So 30.06.2024 00:00:41 37.184 +4 3.534.059 95,0 Mastodon.ART 4.2.9 500 Sa 29.06.2024 00:01:13 37.180 +7 3.533.836 95,0 Mastodon.ART 4.2.9 500 Fr 28.06.2024 00:01:07 37.173 +7 3.531.361 95,0 Mastodon.ART 4.2.9 500 Do 27.06.2024 00:01:07 37.166 +4 3.529.901 95,0 Mastodon.ART 4.2.9 500 Mi 26.06.2024 00:01:07 37.162 +2 3.528.251 94,9 Mastodon.ART 4.2.9 500 Di 25.06.2024 00:00:06 37.160 +8 3.525.505 94,9 Mastodon.ART 4.2.9 500 Mo 24.06.2024 00:00:10 37.152 0 3.523.242 94,8 Mastodon.ART 4.2.9 500
Andy Wallace (@andymakes) · 11/2020 · Tröts: 989 · Folger: 792
Mi 03.07.2024 20:47
Got the level editor in a pretty good place. Tragically, I think I need to ditch the vector approach in favor of a tile-based one. It'll make it a lot easier to get the visuals I want as well as making it easier to do procedural stuff.
But here is a video of the current editor in action. I even added a really simple inspector to give things labels (so I can make targets that remove walls when you hit them).
Media: Video
[Öffentlich] Antw.: 0 Wtrl.: 0 Fav.: 0 · via Web