Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Do 11.07.2024 00:00:00 37.238 +4 3.561.659 95,6 Mastodon.ART 4.2.10 500 Mi 10.07.2024 00:01:05 37.234 +6 3.558.571 95,6 Mastodon.ART 4.2.10 500 Di 09.07.2024 00:01:07 37.228 +1 3.555.932 95,5 Mastodon.ART 4.2.10 500 Mo 08.07.2024 00:01:03 37.227 0 3.553.259 95,4 Mastodon.ART 4.2.10 500 So 07.07.2024 00:01:05 37.227 +4 3.550.929 95,4 Mastodon.ART 4.2.10 500 Sa 06.07.2024 00:01:05 37.223 +9 3.548.802 95,3 Mastodon.ART 4.2.10 500 Fr 05.07.2024 00:00:20 37.214 +4 3.546.259 95,3 Mastodon.ART 4.2.10 500 Do 04.07.2024 00:01:06 37.210 +6 3.543.898 95,2 Mastodon.ART 4.2.9 500 Mi 03.07.2024 00:00:41 37.204 +7 3.541.279 95,2 Mastodon.ART 4.2.9 500 Di 02.07.2024 00:01:44 37.197 0 3.539.142 95,1 Mastodon.ART 4.2.9 500
(@view) · 11/2017 · Tröts: 214 · Folger: 25
Do 11.07.2024 16:02
One of the struggles with Whisperlem is trying to get the simple character models to look OK with the more detailed background assets (because photoreal assets are available for free and toon assets would have to be built from scratch).
I think it's worth examining this in detail, because I think it's all about skin shaders.
Here's a temporary nude model - the exact topology is garbage, we're focusing on tone of skin.
Here you see the default unlit shader... #indiedev #unreal #nsfw
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