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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Do 11.07.2024 00:00:00    37.238      +4    3.561.659    95,6 Mastodon.ART              4.2.10     500
Mi 10.07.2024 00:01:05    37.234      +6    3.558.571    95,6 Mastodon.ART              4.2.10     500
Di 09.07.2024 00:01:07    37.228      +1    3.555.932    95,5 Mastodon.ART              4.2.10     500
Mo 08.07.2024 00:01:03    37.227       0    3.553.259    95,4 Mastodon.ART              4.2.10     500
So 07.07.2024 00:01:05    37.227      +4    3.550.929    95,4 Mastodon.ART              4.2.10     500
Sa 06.07.2024 00:01:05    37.223      +9    3.548.802    95,3 Mastodon.ART              4.2.10     500
Fr 05.07.2024 00:00:20    37.214      +4    3.546.259    95,3 Mastodon.ART              4.2.10     500
Do 04.07.2024 00:01:06    37.210      +6    3.543.898    95,2 Mastodon.ART              4.2.9      500
Mi 03.07.2024 00:00:41    37.204      +7    3.541.279    95,2 Mastodon.ART              4.2.9      500
Di 02.07.2024 00:01:44    37.197       0    3.539.142    95,1 Mastodon.ART              4.2.9      500

Do 11.07.2024 16:02

One of the struggles with Whisperlem is trying to get the simple character models to look OK with the more detailed background assets (because photoreal assets are available for free and toon assets would have to be built from scratch).

I think it's worth examining this in detail, because I think it's all about skin shaders.

Here's a temporary nude model - the exact topology is garbage, we're focusing on tone of skin.

Here you see the default unlit shader...

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