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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Mi 24.07.2024 00:01:06    37.297      +8    3.591.703    96,3 Mastodon.ART              4.2.10     500
Di 23.07.2024 00:00:36    37.289      +4    3.589.133    96,3 Mastodon.ART              4.2.10     500
Mo 22.07.2024 00:01:10    37.285      +9    3.586.572    96,2 Mastodon.ART              4.2.10     500
So 21.07.2024 00:01:07    37.276      +1    3.584.128    96,2 Mastodon.ART              4.2.10     500
Sa 20.07.2024 00:01:11    37.275      +5    3.581.812    96,1 Mastodon.ART              4.2.10     500
Fr 19.07.2024 13:59:22    37.270      +5    3.580.286    96,1 Mastodon.ART              4.2.10     500
Do 18.07.2024 00:01:08    37.265      +7    3.576.970    96,0 Mastodon.ART              4.2.10     500
Mi 17.07.2024 00:01:10    37.258      +3    3.575.025    96,0 Mastodon.ART              4.2.10     500
Di 16.07.2024 00:01:08    37.255      +3    3.573.732    95,9 Mastodon.ART              4.2.10     500
Mo 15.07.2024 00:01:09    37.252       0    3.571.035    95,9 Mastodon.ART              4.2.10     500

Mi 24.07.2024 18:36

My favourite card-based game ever is Metal Gear Acid (Playstation Portable). I would probably take a lot of gameplay cues from that, using an overhead view (or isometric) grid-based playing field.

In the past I had a game concept in mind, and... it was squirrel-based. A big part of it would be collecting items, which in this case could be the cards. The conflict would be competition against other squirrels, kinda fighting over resources. It's pretty vague, but it's a starting point.

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