Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Mi 24.07.2024 00:01:06 37.297 +8 3.591.703 96,3 Mastodon.ART 4.2.10 500 Di 23.07.2024 00:00:36 37.289 +4 3.589.133 96,3 Mastodon.ART 4.2.10 500 Mo 22.07.2024 00:01:10 37.285 +9 3.586.572 96,2 Mastodon.ART 4.2.10 500 So 21.07.2024 00:01:07 37.276 +1 3.584.128 96,2 Mastodon.ART 4.2.10 500 Sa 20.07.2024 00:01:11 37.275 +5 3.581.812 96,1 Mastodon.ART 4.2.10 500 Fr 19.07.2024 13:59:22 37.270 +5 3.580.286 96,1 Mastodon.ART 4.2.10 500 Do 18.07.2024 00:01:08 37.265 +7 3.576.970 96,0 Mastodon.ART 4.2.10 500 Mi 17.07.2024 00:01:10 37.258 +3 3.575.025 96,0 Mastodon.ART 4.2.10 500 Di 16.07.2024 00:01:08 37.255 +3 3.573.732 95,9 Mastodon.ART 4.2.10 500 Mo 15.07.2024 00:01:09 37.252 0 3.571.035 95,9 Mastodon.ART 4.2.10 500
Andy Wallace (@andymakes) · 11/2020 · Tröts: 1.002 · Folger: 798
Mi 24.07.2024 19:05
Game dev is so cool because we've got vectors (the direction of stuff) that we store in vectors (collections of stuff).
And when one of the vectors in my vector hits another vector I need to get its normal, but this is not the same as normalizing it (which is also very important)
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