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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Sa 07.09.2024 00:00:05    37.497     +10    3.669.119    97,9 Mastodon.ART              4.2.12     500
Fr 06.09.2024 00:00:41    37.487      +6    3.666.458    97,8 Mastodon.ART              4.2.12     500
Do 05.09.2024 00:00:25    37.481      +4    3.664.027    97,8 Mastodon.ART              4.2.12     500
Mi 04.09.2024 00:00:01    37.477      +8    3.661.755    97,7 Mastodon.ART              4.2.12     500
Di 03.09.2024 00:00:06    37.469     +10    3.659.251    97,7 Mastodon.ART              4.2.12     500
Mo 02.09.2024 00:00:12    37.459      +2    3.657.415    97,6 Mastodon.ART              4.2.12     500
So 01.09.2024 00:00:01    37.457      +8    3.656.061    97,6 Mastodon.ART              4.2.12     500
Sa 31.08.2024 00:01:07    37.449      +2    3.654.010    97,6 Mastodon.ART              4.2.12     500
Fr 30.08.2024 00:00:21    37.447      +4    3.656.105    97,6 Mastodon.ART              4.2.12     500
Do 29.08.2024 00:00:00    37.443       0    3.653.746    97,6 Mastodon.ART              4.2.12     500

Sa 07.09.2024 23:16

Working on the new Dev-log about stylized lowpoly texturing in blender. We also got some more updates with cool character expression sheets from Majikarpette.

Taking a bit longer to write down the steps in the process and show some useful tricks in Blender.

Ambient occlusion is a process where a computer 3d model is shaded with a uniform hemisphere of light to check what areas are occluded during millions of samples in a ray tracing stage. This is sometimes referred to as ground truth and abbreviated as GT. Thus this is GTAO; ground-truth ambient occlusion.

Ambient occlusion is a process where a computer 3d model is shaded with a uniform hemisphere of light to check what areas are occluded during millions of samples in a ray tracing stage. This is sometimes referred to as ground truth and abbreviated as GT. Thus this is GTAO; ground-truth ambient occlusion.

I used the Ambient occlusion pass as a base for painting the model of a lowpoly boat repair shop. Only the roof and a few wooden beams are painted up for now.

I used the Ambient occlusion pass as a base for painting the model of a lowpoly boat repair shop. Only the roof and a few wooden beams are painted up for now.

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