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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Sa 27.07.2024 00:00:14    61.963      +5    3.583.830    57,8 Fosstodon                 4.2.10     500
Fr 26.07.2024 00:01:07    61.958      +1    3.580.868    57,8 Fosstodon                 4.2.10     500
Do 25.07.2024 00:00:10    61.957      +1    3.577.506    57,7 Fosstodon                 4.2.10     500
Mi 24.07.2024 00:01:07    61.956       0    3.574.077    57,7 Fosstodon                 4.2.10     500
Di 23.07.2024 00:00:03    61.956      -3    3.570.705    57,6 Fosstodon                 4.2.10     500
Mo 22.07.2024 00:01:10    61.959      +1    3.567.825    57,6 Fosstodon                 4.2.10     500
So 21.07.2024 00:01:07    61.958      +1    3.564.861    57,5 Fosstodon                 4.2.10     500
Sa 20.07.2024 00:01:10    61.957      +1    3.561.604    57,5 Fosstodon                 4.2.10     500
Fr 19.07.2024 13:57:34    61.956      -1    3.558.474    57,4 Fosstodon                 4.2.10     500
Do 18.07.2024 00:00:27    61.957       0    3.553.476    57,4 Fosstodon                 4.2.10     500

Sa 27.07.2024 12:12

To be fair, all the concepts of 3D game development are pretty new to me - whether it's shaders, polygons and their triangulation, creating the planet itself based on geodata, and creating terrain based on real geodata (still in process).
And sometimes things don't go well.

(this video is from ~2 weeks ago - the problem with polygons is solved now, but you can easily guess why this happened to someone who has never tried to map 2D coordinates onto a sphere)

Media: Gifv

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