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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Fr 05.07.2024 00:00:27    61.919       0    3.520.710    56,9 Fosstodon                 4.2.10     500
Do 04.07.2024 00:00:52    61.919      +2    3.517.337    56,8 Fosstodon                 4.2.9      500
Mi 03.07.2024 00:00:12    61.917      +2    3.513.906    56,8 Fosstodon                 4.2.9      500
Di 02.07.2024 00:01:44    61.915      -2    3.510.479    56,7 Fosstodon                 4.2.9      500
Mo 01.07.2024 00:00:33    61.917       0    3.507.420    56,6 Fosstodon                 4.2.9      500
So 30.06.2024 00:00:34    61.917      +2    3.504.671    56,6 Fosstodon                 4.2.9      500
Sa 29.06.2024 00:01:13    61.915      +2    3.501.982    56,6 Fosstodon                 4.2.9      500
Fr 28.06.2024 00:01:07    61.913      +3    3.498.459    56,5 Fosstodon                 4.2.9      500
Do 27.06.2024 00:00:32    61.910       0    3.495.444    56,5 Fosstodon                 4.2.9      500
Mi 26.06.2024 00:00:07    61.910       0    3.494.703    56,4 Fosstodon                 4.2.9      500

Fr 05.07.2024 17:11

I suspect that one can implement a JS-free (at least after the init) Lottie animations this way. Global time variable + clamping (`calc(clamp(0, var(—t) - 0.25, 0.25) * 4)`) to create subanimations seems sufficient for most complicated animations.

The complicated bit is figuring out how to do SVG shape changes without... changing the SVG. My idea was that it has to create *a lot* of hidden SVG subparts in advance, and use occlusion and transforms to its benefit.

[Öffentlich] Antw.: 0 Wtrl.: 0 Fav.: 0 · via Ivory for Mac

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