Zeitpunkt Nutzer Delta Tröts TNR Titel Version maxTL Mo 08.07.2024 00:00:19 61.922 +5 3.524.369 56,9 Fosstodon 4.2.10 500 So 07.07.2024 00:00:04 61.917 0 3.522.885 56,9 Fosstodon 4.2.10 500 Sa 06.07.2024 00:00:07 61.917 -2 3.523.632 56,9 Fosstodon 4.2.10 500 Fr 05.07.2024 00:00:27 61.919 0 3.520.710 56,9 Fosstodon 4.2.10 500 Do 04.07.2024 00:00:52 61.919 +2 3.517.337 56,8 Fosstodon 4.2.9 500 Mi 03.07.2024 00:00:12 61.917 +2 3.513.906 56,8 Fosstodon 4.2.9 500 Di 02.07.2024 00:01:44 61.915 -2 3.510.479 56,7 Fosstodon 4.2.9 500 Mo 01.07.2024 00:00:33 61.917 0 3.507.420 56,6 Fosstodon 4.2.9 500 So 30.06.2024 00:00:34 61.917 +2 3.504.671 56,6 Fosstodon 4.2.9 500 Sa 29.06.2024 00:01:13 61.915 0 3.501.982 56,6 Fosstodon 4.2.9 500
Nino van der Mark (@ninovandermark) · 11/2022 · Tröts: 370 · Folger: 48
Mo 08.07.2024 13:35
Been working on this for a few weeks, just prototyping various ideas and mechanics, trying to make something cohesive out of it.
A lot about the design is still up in the air, but I have an idea about where it should lead, and that includes spaceships.
The whole thing is built as a frontend application, because I know it better than any engine, and that allows me to iterate the quickest.
That also explains the use of emoji's as graphics. 😅
Top down view of a rudimentary city with roads and small, square structures. On the side is a panel with "Resources" enumerating a number of different resource counts, some as straight counts, others in an X of Y format. Below the Resources panel is a "Building" panel containing a few buttons with names of structures such as "Dirt road" or "Woodcutter".
[Öffentlich] Antw.: 0 Wtrl.: 1 Fav.: 0