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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Mo 05.08.2024 00:00:05    61.971      +5    3.606.116    58,2 Fosstodon                 4.2.10     500
So 04.08.2024 00:00:02    61.966      +2    3.604.482    58,2 Fosstodon                 4.2.10     500
Sa 03.08.2024 00:00:05    61.964      -2    3.602.552    58,1 Fosstodon                 4.2.10     500
Fr 02.08.2024 00:00:23    61.966      -4    3.599.813    58,1 Fosstodon                 4.2.10     500
Do 01.08.2024 00:01:11    61.970      +3    3.596.601    58,0 Fosstodon                 4.2.10     500
Mi 31.07.2024 00:00:00    61.967       0    3.593.593    58,0 Fosstodon                 4.2.10     500
Di 30.07.2024 00:00:20    61.967      +2    3.590.362    57,9 Fosstodon                 4.2.10     500
Mo 29.07.2024 00:00:12    61.965      -1    3.587.302    57,9 Fosstodon                 4.2.10     500
So 28.07.2024 00:00:15    61.966      +3    3.586.611    57,9 Fosstodon                 4.2.10     500
Sa 27.07.2024 00:00:14    61.963       0    3.583.830    57,8 Fosstodon                 4.2.10     500

Mo 05.08.2024 10:01

6 or seven variables to track animations state mixed with "business logic", humongous inline functions, I'm sorry, but it's too much.

Now, I'm a developer with over 25 years of professional experience, and whenever I see this type of code (and it's an extremely frequent occurrence), I wonder: is it me that can't stand this type of code? How does this abomination get created? My guess is that the developers didn't have the energy to come up with good names to split code in better chunks.

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