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Zeitpunkt              Nutzer    Delta   Tröts        TNR     Titel                     Version  maxTL
Di 06.08.2024 00:00:37    61.975      +4    3.608.594    58,2 Fosstodon                 4.2.10     500
Mo 05.08.2024 00:00:05    61.971      +5    3.606.116    58,2 Fosstodon                 4.2.10     500
So 04.08.2024 00:00:02    61.966      +2    3.604.482    58,2 Fosstodon                 4.2.10     500
Sa 03.08.2024 00:00:05    61.964      -2    3.602.552    58,1 Fosstodon                 4.2.10     500
Fr 02.08.2024 00:00:23    61.966      -4    3.599.813    58,1 Fosstodon                 4.2.10     500
Do 01.08.2024 00:01:11    61.970      +3    3.596.601    58,0 Fosstodon                 4.2.10     500
Mi 31.07.2024 00:00:00    61.967       0    3.593.593    58,0 Fosstodon                 4.2.10     500
Di 30.07.2024 00:00:20    61.967      +2    3.590.362    57,9 Fosstodon                 4.2.10     500
Mo 29.07.2024 00:00:12    61.965      -1    3.587.302    57,9 Fosstodon                 4.2.10     500
So 28.07.2024 00:00:15    61.966       0    3.586.611    57,9 Fosstodon                 4.2.10     500

Di 06.08.2024 21:26

The body model mechanics for my learning app are hopefully final now.

Started with rotation formulas with absolute angles and switched to relative angles. But calculation by "hand" came to multiple barriers quick.

So I decided to use quaternions. After some simple tries, it resulted in even the rotation axes being rotated. Now everything seems to be correct.

The model uses two kind of joints, a ball and a hinge joint. Enough to describe limbs.

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